Azazel's Second Descent

Azazel's Second Descent is a 33-level Doom II megawad for the GZDoom source port. It was created by Bloodbath Giraffe and first released on June 27, 2021, with the finished version being uploaded to the idgames archive on September 17, 2022. The WAD is structured into six episodes of five maps each and makes exclusive use of the cc4-tex texture pack. The maps feature challenging combat with what the author describes as slaughter-lite, drawing inspiration from the likes of Sunlust, Stardate 20X6, and Stardate 20X7.

Azazel's Second Descent received an honorable mention at the 2022 Cacowards.

Custom content
Azazel's Second Descent makes use of several DECORATE lumps to add five custom monsters and two new bosses as well as a number of decorations to the game. The plasma gun has been given a different firing sound, and many things have brightmaps and dynamic lights associated with them. The WAD also includes a title map, with a static scene being displayed in place of a regular title screen.


 * Suicide bomber: A black-clad zombie holding a stick of explosive, the suicide bomber seeks its enemy and detonates itself when it gets close enough. It has 80 hit points and will also explode when killed, either way doing 60 blast damage withing a radius of 128 map units.
 * Nightmare spectre: A darkly shaded spectre with 300 hit points that does 8–40 damage in steps of eight rather than the usual 5–40 damage in steps of five.
 * Super arch-vile: This variant of the arch-vile is identical to its regular counterpart in every way except for the fact that it possesses a state, allowing it to be resurrected by other arch-viles.
 * Archon of Hell: A charred Hell noble with fiery feet and large black horns that has red veins running all over its blackened skin. It has 800 hit points and flings baron of Hell projectiles in volleys of three. When its pain state is triggered, it will turn invisible for a brief moment, during which time it seemingly teleports to a random position near its target. What happens is that while invisible the archon executes 192 steps in one tic, with a 50 percent chance of reducing that number to 167, all the while wandering around aimlessly in the vicinity of its target.
 * Cybruiser: A cybernetic baron of Hell equipped with a sort of chaingun (fired out of what is normally its rocket launcher arm) that has 1000 hit points and a zero percent pain chance, meaning once it starts firing, it will not stop until the player breaks line of sight with it. It also has the set—just like a revenant—increasing its chance to start shooting at its target at longer distances compared to a regular chaingunner.
 * Aracnorb queen: A massive, flying arachnotron brain with 2500 hit points—a group of which serve as the secondary boss halfway through the mapset. It attacks by shooting green balls of electricity at the player, either in the form of a rapidly fired stream of projectiles or as two, slightly more spread out volleys fired in quick succession, consisting of six shots each. If the player is closer than 512 map units, there is a 68.25 percent chance for the aracnorb queen to fire its burst attack; while further away the numbers are reversed, with the volley spread having a 68.25 percent to occur instead. If its pain state is triggered (9.77 percent), it will turn invisible and reappear at a random position near the player, executing a large number of steps on a single tic (see archon of Hell). It also has a simple bite attack if the player gets close enough.
 * Azazel: A crimson red arch-vile with large horns and 5000 hit points that serves as the final boss of the WAD. It resurrects monsters but moves much faster than a regular arch-vile, though it has a significantly higher pain chance (39.06 percent). It has two primary attacks, which each have a 50 percent chance of being used. The first is a flame attack that looks and sounds just like the regular arch-vile fire but will actually burn the target, continuously applying small amounts of blast damage within a 32 map unit radius, though the sequence does not lead to an arch-vile blast at the end. The second attack is a stream of small, rapidly shot fire projectiles that each do 4–32 damage, which has a 75 percent chance to segue into a large, single BFG ball attack that does 30–240 damage and slightly homes in on the player, or otherwise will trigger Azazel's special attack, which will draw a green, rotating pentagram on the floor, freeze Azazel in place at its center, and spawn a large amount of small, pale green BFG balls that will rise out of the floor, hover in the air for a moment before being launched in all directions at high speed, doing 25–35 damage each. Should Azazel's pain state be triggered, it will turn invisible for a brief moment, during which time it seemingly teleports to a random position near its target (see archon of Hell). It uses the sprites of the Diabolist from the Realm 667 repository.

Levels
Secret maps

Soundtrack

 * MAP01: "Warfare" by (from )
 * MAP02: "Team Iceland (Stage 4)" by Kazuo Sawa (from )
 * MAP03: "Evil Incarcerated" by James Paddock (Jimmy), based on "Evil Incarnate" by Robert Prince
 * MAP04: "Warsword" by James Paddock (Jimmy) (from Speed of Doom), based on "Excalibur" by Robert Prince (from Rise of the Triad)
 * MAP05: "Castle Center - Main Theme" by Masahiko Kimura, Motoaki Furukawa, and Mariko Egawa (from )
 * MAP06: "The Twilight Zone Theme" by Markus Schille aka The Wonder
 * MAP07: "Suspense" by Robert Prince, remixed by Jay Reichard
 * MAP08: "Drumhead Pulsation" by (from )
 * MAP09: "Eyes of Charon" by James Paddock (Jimmy)
 * MAP10: "Hades' Walls" by James Paddock (Jimmy) (from Sigma-X)
 * MAP11: "Malwrath" by James Paddock (Jimmy)
 * MAP12: MIDI rendition of "Slave" by, sequenced by James Paddock (Jimmy)
 * MAP13: "Rotted Roots" by James Paddock (Jimmy)
 * MAP14: "Riot Squadron" by James Paddock (Jimmy) (from SIGIL)
 * MAP15: "You Ain't The Boss O' Me" by James Paddock (Jimmy) (from SIGIL)
 * MAP16: "Ghostly Theatre" by (from ), sequenced by James Paddock (Jimmy)
 * MAP17: "Icicles" by James Paddock (Jimmy) (from Community Chest 4)
 * MAP18: "Into The Furnace" by James Paddock (Jimmy)
 * MAP19: "Guardhouse" by James Paddock (Jimmy) (from Sunder)
 * MAP20: "Aorta" by Tristan Clark (from Panophobia)
 * MAP21: "Diamonds" by James Paddock (Jimmy)
 * MAP22: "Parhelion" by James Paddock (Jimmy)
 * MAP23: "Demon Resurged" by John Weekley (PRIMEVAL) (from Resurgence)
 * MAP24: "Europa Mining Colony" (from )
 * MAP25: "The Mucus Flow" by B.P.R.D (from Community Chest 2)
 * MAP26: "Gate of the Ancients" by Brian Luzietti (from )
 * MAP27: "Third Edge" by Jeremy Doyle (from the Alien Vendetta MIDI Pack)
 * MAP28: "Prelude to Misri in B Minor" by James Paddock (Jimmy) (from the Alien Vendetta MIDI Pack)
 * MAP29: "Outer Darkness" by John Weekley (PRIMEVAL) (from Plutonia: Revisited Community Project)
 * MAP30: "Dereliction" by James Paddock (Jimmy) (from Eternity Blitz)
 * MAP33: "Battle Field" by You Takada (from )
 * MAP31: "Native" by Seppo Hurme (from )
 * MAP32: "Brutal Schism" by James Paddock (Jimmy) (from Eviternity)
 * Title screen: "Psychos" by James Paddock (Jimmy)
 * Intermission screen: "Hades' Maw" by James Paddock (Jimmy)
 * Text screen: "Fate of the Damned" by (from )